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Arcane Barrage Stealth Nerf PDF Print E-mail
Written by Rupp   
Wednesday, 11 February 2009 14:20

Apparently the coefficient on Arcane Barrage (mage spell) was reduced by around 10%.  Blizzard is closely watching the effects of this but as expected, many mages are extremely unhappy.

A last minute change was made to the mage Arcane Barrage spell which reduced its spell power coefficient. This change did not make it into the 3.0.9 patch notes. We will be carefully evaluating this change and its effects on game balance in both PvE and PvP. If you have constructive feedback to provide, please do so in this thread. -- Eyonix

Last Updated ( Wednesday, 11 February 2009 14:20 )
 
Patch 3.09 Deployed to Live Servers PDF Print E-mail
Written by Rupp   
Tuesday, 10 February 2009 12:40
The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html

The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/

Druid (Skills List / Talent + Glyph Calc.)
  • Ferocious Bite: This ability now only uses up to 30 energy in addition to its base cost.

Hunter (Skills List / Talent + Glyph Calc.)
  • Kindred Spirits (Beast Mastery): This talent now grants 20% pet damage at max rank.
  • Serpent’s Swiftness (Beast Mastery): This talent now grants 20% pet attack speed at max rank.

Pets
  • Lava Breath now reduces the target's casting speed by 25%, down from 50%.
  • Poison Spit now reduces the target's casting speed by 25%, down from 50%.

Mage (Skills List / Talent + Glyph Calc.)
  • Arcane Power now increases damage and mana cost by 10%, cooldown reduced to 1 minute. (Note: The spell is actually different in game and increases damage and mana costs by 20% with a 2 minutes cooldown. However it would probably be better to wait until servers are online to confirm that.)
  • Arcane Power and Presence of Mind now share a category cooldown. Arcane Power causes a 15 second cooldown. Presence of Mind, once consumed, causes a 1.5 second cooldown.
  • Arcane Flows now reduces the cooldown of Presence of Mind, Arcane Power and Invisibility by 15/30%.
  • Presence of Mind: The cooldown has been reduced to 2 minutes, (down from 3.)
  • Slow (Arcane): now increases cast time by 30%, down from 60%.

Glyphs
  • Glyph of Arcane Missiles -- Increases the critical strike damage bonus of Arcane Missiles by 25%. (Old - Increases the range of Arcane Missiles by 5 yards.)
  • Glyph of Mana Gem -- Increases the mana recieved from using a mana gem by 40%. (Up from 10%)
  • Glyph of Arcane Blast -- Increases the damage from your Arcane Blast buff by 3%. (Down from 5%)

Paladin (Skills List / Talent + Glyph Calc.)
  • The duration on all Seals has been increased to 30 minutes and can no longer dispelled.
  • Divine Plea: The amount healed by your spells is reduced by 50% (up from 20%) but the effect can no longer be dispelled.
  • Sanctified Seals: This talent no longer affects dispel resistance, but continues to affect crit chance.

Glyphs
  • Glyph of Holy Light -- Your Holy Light grants 10% of its heal amount to up to 5 friendly targets within 8 yards of the initial target. (Down from 20 yards, Tooltip text fix, was already hotfixed to 8 yards in game)
  • Glyph of Seal of Righteousness -- Increases the damage done by Seal of Righteousness by 10%. (Old - Reduces the cost of your Judgement spells by 10% while Seal of Righteousness is active.)

Priest (Skills List / Talent + Glyph Calc.)
  • Inner Fire duration has been increased to 30 minutes and can no longer dispelled.

Rogue (Skills List / Talent + Glyph Calc.)
  • Hunger for Blood (Assassination): Now increases damage 5% per stack, (up from 3%.)
  • Mind Numbing Poison now reduces cast time by 30%, down from 60%.
  • Mutilate damage will now do 20% increased damage against poisoned targets, down from 50%.
  • Slice and Dice: This ability now increases melee attack speed by 40%, up from 30%.

Shaman (Skills List / Talent + Glyph Calc.)
Glyphs
  • Glyph of Windfury Weapon -- Increases the chance per swing for Windfury Weapon to trigger by 2%. (Down from 5%)

Warlock (Skills List / Talent + Glyph Calc.)
  • Curse of Tongues: Now increases the casting time of all spells by 25% (Rank 1) and 30% (Rank 2), down from 50% and 60%.

Dungeons and Raids
The Obsidian Sanctum
            Changed the color of the fissure in the Obsidian Sanctum to be more visually distinct.

User Interface
  • The “GM wishes to speak with you” alert/button, at the top of the screen, has been changed so that addons do not obscure it.
  • A clickable chat message has been added that duplicates the GM alert/button.
  • When a GM wishes to speak with you the Help Request minibar button will glow.
  • For additional notes on Lua and XML changes please visit the UI & Macros forum .

Bug Fixes
  • Fixed an issue where players using nVidia 3D glasses were unable to see spell cooldowns.
  • Fixed a software mouse cursor bug that was causing the mouse curser to disappear from view when over certain UI elements.
  • Fixed a player movement error in which other players were appearing to move erratically when traveling beside them.
 
Naxx Update Part 2 PDF Print E-mail
Written by Marc Stone   
Friday, 23 January 2009 16:01

Down goes Razuvious, Gothik, and Four Horsemen.

Only bosses left are Thaddius, Sapphiron, and Kel'Thuzad. 

 Good job all and let's continue our success.

 
Guild DKP Site Link PDF Print E-mail
Written by Rupp   
Friday, 16 January 2009 13:20

Was asked to provide a link to the guild's dkp site.  Its a good idea for people to check it for accuracy.  As we just recently got back to keeping track of DKP, the parsers have a good bit of dust to knock off before we are used to things again.

 Known Bug:  For some reason when parsing data, class data is getting lost.  I am working with their tech support in getting that addressed.

http://www.steadfast.gildendkp.de/listmembers.php

 
Naxx 25 Update! PDF Print E-mail
Written by Rupp   
Friday, 16 January 2009 13:18

Even despite the poor server/instance performance and gobs of lag hitting frequently during encounters, we still have managed to do some good things over the past two nights.

Anub'Rekhan, Faerlina, Maexxna.... all dead.
Noth, Heigan, and Loatheb.....all dead.
Patchwerk, Grobbulus....both dead despite the extremely bad lag spikes...almost had Gluth but lag was too much.

Sartharion....dead.  We will eventually get him with drakes up once newer folks understand the core concepts of the base fight.

Archavon...dead.  He's a joke though :)

Hopefully we can piece a raid together and finish clearing the halls before reset.  But we made a lot of ground in our first guild attempt at 25 man raids.  We are setting ourselves up very nicely in preparation for the upcoming new raid instance.

Again, great work by all and to those that helped fill in class shortages. 

 
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